About Me

Hi, I'm a senior software developer from Montreal Canada.
Feel free to visit my profile on linked-in. Have a nice day.

Linked-in: https://www.linkedin.com/in/renaudmarc/

CV

Qualifications

Programming:

  • Swift, Objective-C, Java
  • C++, C#, C
  • react native, javascript
  • Object Oriented Programming
  • Multithreading
  • Cocos2D-x
  • HTML, CSS, JavaScript
  • XML, JSON
  • Asp.net
  • ActionScript

API's:

  • iOS
  • Unreal Engine
  • Cocos2d-x

IDE's and Development Programs:

  • XCode
  • Visual Studio
  • 3D Studio
  • Photoshop
  • Android Studio
  • Adobe Audition

Other:

  • Game math and physics
  • Agile Development, Scrum, Kanban
  • GIT, SVN, Continuous Integration
  • Jira
  • Level Design
  • Game Desing

Education

  • Algonquin College (2007 - 2010)
    Advanced diploma in game developement
  • CLD (2006)
    Diploma on buisness planning
  • Grant Macewan College (2002)
    Studied music

Experience

  • Lead Game Developer / Founder
    Kotawan Game Studio (2018 - present)
    • Develop Video Games using: C++, Unreal Engine 5.
  • Senior iOS Developer
    Lightspeed (2021 - 2024)
    • Develop Lightspeed's flagship app K-Series using: Swift, Objective-C, UIKit, SwiftUI.
    • Developed the next generation of POS experiences for iOS.
  • Senior iOS Developer
    SSENSE (2017 - 2021)
    • SSENSE app:
      • Develop SSENSE e-commerce application using: Swift, Objective-C, UIKit, Typescript.
      • Created the app from the ground up.
      • At the beginning we were 3 devs, 1 manager and 1 product Manager. 1 artist.
      • Team has recently grown to about 12 devs.
      • App has about 55,000 daily active users.
      • About 1.5 million total Downloads.
      • Featured on Apple App Store multiple times.
      • The app generates over 1M$ + revenue a year.
    • Bruno App:
      • Program in-house merchant mobile application using: React-Native, Javascript, Typescript, Objective-C, Objective-C++, C++, Java, Swift
      • App used by SSENSE stylists at our store in Montreal.
      • Application incorporates Square payments.
      • Stylists can schedule RV's through the app.
      • Stylists can checkout and take card payments with the app. Using Square.
      • Stylists can order clothes through the app.
      • Stylists can operate a Module elevator with the app to bring clothing to certain floors of the store.
      • Made the application from the ground up.
      • Team of 4-5 devs, 1 artist, 1 Manager and 1 product manager.
  • Senior Game Developer / Senior iOS Developer
    Supper Hippo Games / Liquidum (2012 - Present)
    • Startup style company owned by Mindgeek.
    • Apps had 10+ million downloads and about 2 million daily users.
    • Apps featured multiple times on both google play and apple app store.
    • Rocket VPN:
      • Programmed this application from the ground up with 1 other dev using: XCode, Swift, Objective-C, Interface Builder.
      • The app allows a user to connect to VPN networks.
      • The app incorporates: In-app subscriptions, ads and interstitials.
    • Sheep Runner:
      • Programmed this game from the ground up with 1 other dev using: XCode, Android Studio, C++, Objective-C++, Objective-C, Java, Cocos2d-x
      • Cross-platform for both iOS and Android.
      • Tile based platformer.
      • I organized a development team of 2 devs, 3 artists, 1 game designer and 1 product manager.
      • Install standards and development protocols.
      • Agile Development
      • App integrated in-app purchases, banner ads and interstitial ads.
    • Music App:
      • Created this app from the ground up using: XCode, Objective-C, UIKit, Core Data, Interface Builder
      • Users can: Sync their local itunes songs, Log in and stream from their Spotify account, Sync with music from their dropbox account.
      • The app allows the user to download music from any website from a built in web browser.
      • Users can create and manage playlists.
      • Cool animations and interactive interface.
      • Local Notifications.
      • We were about 3 devs, 1 product manager, 2 artists.
    • Cleaner App:
      • Programmed this application from the ground up using: XCode, Objective-C, Interface Builder.
    • Casino Game:
      • Ported our already made casino game from native ios to cross platform C++ for both android and ios using, C++, Objective-C++, Objective-C, Java, Cocos2d-x.
      • Game has ads, interstitials, in-app purchase, notifications.
  • Game Programmer
    Foobits & WGS (2011 - 2012)
    • Sift Heads:
      • Programmed this mobile game from the ground up using: XCode, Android Studio, C++, Objective-C++, Objective-C, Java, Cocos2d-x
      • Cross-platform for both iOS and Android.
      • App integrated in-app purchases, banner ads and interstitial ads.
      • This game is a mobile version of the popular web Sift Heads series.
    • Day One:
      • This game was greenlit through steam and successfuly crowd funded through Kickstarter.
      • AAA video game made with: Unreal Engine, C++, Unreal Script.
      • I wasn't the original developer on this game. I was asked to redo some of the AI and fix issues in the core game loop.
  • Lead Developer
    Inno-Lab Tech (2010 - 2011)
    • Developed interactive websites for the biggest car dealerships in the world.
    • Asp.net, C#, HTML, CSS, Javascript, Flash, OOP.
    • Manage a production team of 10 employees
    • Implemented Scrum and agile development
    • Hold scrum meetings every morning
    • Plan production and set milestones and sprints
    • Make sure deadlines are met
    • Install work structures and protocols

Conferences

  • Apple Developers Conference (WWDC) (2014)
    San Francisco US
  • Montreal International Game Summit (MIGS) (2012)
    Montreal CA
  • Montreal International Game Summit (MIGS) (2010)
    Montreal CA

Interests

  • Hiking
  • Camping
  • Wilderness Survival
  • Guitar
  • Canoeing
  • Deep Woods Camping
  • Movies
  • Programming
  • Video Game Development
  • Indie Games