About Me
Hi, I'm a senior software developer from Montreal Canada.
Feel free to visit my profile on linked-in. Have a nice day.
Linked-in: https://www.linkedin.com/in/renaudmarc/
CV
Qualifications
- Swift, Objective-C, Java
- C++, C#, C
- react native, javascript
- Object Oriented Programming
- Multithreading
- Cocos2D-x
- HTML, CSS, JavaScript
- XML, JSON
- Asp.net
- ActionScript
- iOS
- Unreal Engine
- Cocos2d-x
- XCode
- Visual Studio
- 3D Studio
- Photoshop
- Android Studio
- Adobe Audition
- Game math and physics
- Agile Development, Scrum, Kanban
- GIT, SVN, Continuous Integration
- Jira
- Level Design
- Game Desing
Education
-
Algonquin College (2007 - 2010)
Advanced diploma in game developement
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CLD (2006)
Diploma on buisness planning
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Grant Macewan College (2002)
Studied music
Experience
-
Lead Game Developer / Founder
Kotawan Game Studio (2018 - present)
- Develop Video Games using: C++, Unreal Engine 5.
-
Senior iOS Developer
Lightspeed (2021 - 2024)
- Develop Lightspeed's flagship app K-Series using: Swift, Objective-C, UIKit, SwiftUI.
- Developed the next generation of POS experiences for iOS.
-
Senior iOS Developer
SSENSE (2017 - 2021)
- SSENSE app:
- Develop SSENSE e-commerce application using: Swift, Objective-C, UIKit, Typescript.
- Created the app from the ground up.
- At the beginning we were 3 devs, 1 manager and 1 product Manager. 1 artist.
- Team has recently grown to about 12 devs.
- App has about 55,000 daily active users.
- About 1.5 million total Downloads.
- Featured on Apple App Store multiple times.
- The app generates over 1M$ + revenue a year.
- Bruno App:
- Program in-house merchant mobile application using: React-Native, Javascript, Typescript, Objective-C, Objective-C++, C++, Java, Swift
- App used by SSENSE stylists at our store in Montreal.
- Application incorporates Square payments.
- Stylists can schedule RV's through the app.
- Stylists can checkout and take card payments with the app. Using Square.
- Stylists can order clothes through the app.
- Stylists can operate a Module elevator with the app to bring clothing to certain floors of the store.
- Made the application from the ground up.
- Team of 4-5 devs, 1 artist, 1 Manager and 1 product manager.
-
Senior Game Developer / Senior iOS Developer
Supper Hippo Games / Liquidum (2012 - Present)
- Startup style company owned by Mindgeek.
- Apps had 10+ million downloads and about 2 million daily users.
- Apps featured multiple times on both google play and apple app store.
- Rocket VPN:
- Programmed this application from the ground up with 1 other dev using: XCode, Swift, Objective-C, Interface Builder.
- The app allows a user to connect to VPN networks.
- The app incorporates: In-app subscriptions, ads and interstitials.
- Sheep Runner:
- Programmed this game from the ground up with 1 other dev using: XCode, Android Studio, C++, Objective-C++, Objective-C, Java, Cocos2d-x
- Cross-platform for both iOS and Android.
- Tile based platformer.
- I organized a development team of 2 devs, 3 artists, 1 game designer and 1 product manager.
- Install standards and development protocols.
- Agile Development
- App integrated in-app purchases, banner ads and interstitial ads.
- Music App:
- Created this app from the ground up using: XCode, Objective-C, UIKit, Core Data, Interface Builder
- Users can: Sync their local itunes songs, Log in and stream from their Spotify account, Sync with music from their dropbox account.
- The app allows the user to download music from any website from a built in web browser.
- Users can create and manage playlists.
- Cool animations and interactive interface.
- Local Notifications.
- We were about 3 devs, 1 product manager, 2 artists.
- Cleaner App:
- Programmed this application from the ground up using: XCode, Objective-C, Interface Builder.
- Casino Game:
- Ported our already made casino game from native ios to cross platform C++ for both android and ios using, C++, Objective-C++, Objective-C, Java, Cocos2d-x.
- Game has ads, interstitials, in-app purchase, notifications.
- Game Programmer
Foobits & WGS (2011 - 2012)
- Sift Heads:
- Programmed this mobile game from the ground up using: XCode, Android Studio, C++, Objective-C++, Objective-C, Java, Cocos2d-x
- Cross-platform for both iOS and Android.
- App integrated in-app purchases, banner ads and interstitial ads.
- This game is a mobile version of the popular web Sift Heads series.
- Day One:
- This game was greenlit through steam and successfuly crowd funded through Kickstarter.
- AAA video game made with: Unreal Engine, C++, Unreal Script.
- I wasn't the original developer on this game. I was asked to redo some of the AI and fix issues in the core game loop.
-
Lead Developer
Inno-Lab Tech (2010 - 2011)
- Developed interactive websites for the biggest car dealerships in the world.
- Asp.net, C#, HTML, CSS, Javascript, Flash, OOP.
- Manage a production team of 10 employees
- Implemented Scrum and agile development
- Hold scrum meetings every morning
- Plan production and set milestones and sprints
- Make sure deadlines are met
- Install work structures and protocols
Conferences
-
Apple Developers Conference (WWDC) (2014)
San Francisco US
-
Montreal International Game Summit (MIGS) (2012)
Montreal CA
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Montreal International Game Summit (MIGS) (2010)
Montreal CA
Interests
- Hiking
- Camping
- Wilderness Survival
- Guitar
- Canoeing
- Deep Woods Camping
- Movies
- Programming
- Video Game Development
- Indie Games