Contact

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About Me

Marc is a game developper from Montreal Canada.

He have good knowledge and experience in cross platform development.

CV

Qualifications

Programming:

  • C++, C#, C
  • Swift, Objective-C, Java
  • react native, javascript
  • Object Oriented Programming
  • Multithreading
  • Cocos2D-x
  • HTML, CSS, JavaScript
  • XML, JSON
  • Asp.net
  • ActionScript
  • OpenGL
  • DirectX

Development programs and API's:

  • Visual Studio
  • XCode
  • 3D Studio Max
  • Photoshop
  • Adobe Audition
  • Unreal Engine
  • Unity

Other:

  • Game math and physics
  • Scrum, Agile Development
  • GIT, SVN, Jenkins
  • Jira
  • Level Design
  • Game Desing

Education

  • Algonquin College (2007 - 2010)
    Advanced diploma in game developement
  • CLD (2006)
    Diploma on buisness planning
  • Grant Macewan College (2002)
    Studied music

Experience

  • Game Programmer / iOS Developper
    Supper Hippo Games / Liquidum (2012 - Present)
    • iOS/Android cross platform development
    • Program mobile video games using:
      • C++, Swift, Objective-C, Java
      • Object Oriented Programming
      • Cocos2d-x
      • OpenGL
    • Develop Mainstream iOS Applications using:
      • XCode
      • Swift, Objective-C, C++
  • Game Programmer
    Foobits (2011 - 2012)
    • iOS/Android/PC cross platform game development
    • Program mobile and PC games using:
      • C++, Objective-C, Java
      • Object Oriented Programming
      • Cocos2d-x
      • OpenGL
      • Unreal Engine
  • Team Lead/ Interactive Web applications programmer
    Inno-Labs Tech (2010 - 2011)
    • Program interactive websites using:
      • Asp.net
      • C#
      • Html and CSS
      • Flash/JavaScript/JQuery
      • Object oriented programming
    • Manage a production team of 10 employees
    • Implemented Scrum and agile development
    • Hold scrum meetings every morning
    • Plan production and set milestones and sprints
    • Make sure deadlines are met
    • Install work structures and protocols
  • Game Programmer / Developer / Student
    Algonquin College, Ottawa ON (2007-2010)
    • Develop games with teams of up to 8 people
    • Program games using C++, C#, Java, Flash
    • OpenGL, DirectX
    • Object oriented programming
    • Multithreading
    • Level design
    • Create, skin, and animate models using 3D Studio Max

Conferences

  • Apple Developers Conference (WWDC) (2014)
    San Francisco US
  • Montreal International Game Summit (MIGS) (2012)
    Montreal CA
  • Montreal International Game Summit (MIGS) (2010)
    Montreal CA

Interests

  • Hiking
  • Camping
  • Wilderness Survival
  • Guitar
  • Canoeing
  • Deep Woods Camping
  • Movies
  • Programming
  • Video Game Development
  • Indie Games